Comfort Food | VR storytelling
A depressing world is transformed through the power of childlike wonder and imagination.
TEAM: Rachel Kolb (Sound Design), Jonathan Namovic (Tech & Programing), Isabella Ouyang (Art & Design)
This is a final project for 360 Story and Sound class at CMU. We, teamed up as three, utilized VR as a tool to tell our story.
We came up with stories independently and agreed to go forward with this final concept after discussion.
One of the most interesting part of the project is to design the flow and delivery methods of our story.
As a team, we designed three worlds in the storyline and use visuals and sounds to guide users to experience such emotional changes.
In this project, I learned how to collaborate with a team with different skill sets. Leading the team forward for discussion and problem solving,
I have learned how to guide a project to completion. With the final products, there are still improvements to be made due to some technical difficulties but it was still a valuable experience.
STORY
A DEPRESSING WORLD IS TRANSFORMED THROUGH THE POWER OF CHILDLIKE WONDER AND IMAGINATION.
STORYBOARD
ART DEVELOPMENT PROCESS
FINAL SET DESIGN
PROJECT REFLECTION
What can we do to further refine this experience to be more immersive and impactful?
The transition from World 1 to World 2 initially focused on the user picking up the tray and taking a seat.
To deepen user engagement during this crucial moment, we need to ensure that settling in draws them into the experience
through a harmonious blend of visual and sonic elements. In World 2, there's an opportunity to enhance the overall impact by creating a richer sonic environment
that aligns seamlessly with the vastness of the visual world. This more intricate soundscape could elevate the immersive quality of the experience.
Moving into World 3, it's essential to reintroduce features from World 2, specifically the beach scene, to establish physical and emotional connections
between the environments. Contemplating the addition of a palm tree could serve as a strategic element in enhancing this linkage.
As for the off-boarding experience, while the original plan to capture a photo of the user picking up the burger is thoughtful, refining it to provide users with a photo placing them as one of the customers in the initial fast-food restaurant scene adds a layer of narrative coherence. This adjustment could contribute to a more memorable and meaningful conclusion to the immersive journey.